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i-mod
A Blog about I-Mod
Join Startrek-Mod Team
Team Up!
Published on March 11, 2006 By
I-Mod Stefan
In
Modding
This is not the first idea of a Startrek-Mod mentioned, I know.
What I want to do is to search people who are interested in joining a "Startrek-mod Team"
I asked several people before and some asked around, so I thought for a faster Team Up, everyone who wants to join can do this by replying here and give a valid e-mail adress. It don't need to be a professional modder , we start amateur.
All you need is blender which you get from www.blender.org (later maybe 3ds max) and a littlebit time.
I hope we will be numerous...
please reply
(My E-mail: my.paradise@gmx.de)
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Comments (Page 4)
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46
Domicron
on Mar 14, 2006
Just my 2-cents on modeling...
What we need are not finished ship models, but some basic hull layouts and then a bunch of extras. Personally, I think the best approach is to offer the stardrive section as a basic hull, and then throw in various types of saucer sections as extras. Engines should be remodeled to actually look like warp nacelles so you could attach them via pylons or something to the stardrive. As for weapons, we may want to do away with Federation weapon graphics and just let you assign weapons to hardpoints - not really sure, what do you guys think about that?
That way, we would give people ultimate flexibility to recreate Trek classics or create their own strange designs. I also vote we focus solely on Federation for now and playtest it against the existing designs - once we start getting that hammered down, we can expand into the various other races.
And we should scratch impulse engines from the tech tree all together, as the game makes no distinction between warp and sub-warp speeds.
Thoughts?
47
Gazland
on Mar 14, 2006
OK i'm having issues with my email just now. basically can;t send them. it's a problem i know about and won't last long.
As for communication between us all. I can set us up a message board and chat rom for real time chat in about 10 minutes. once my email gets back to normal will speak to Terraner05 and my webspace and associated web based software will be made available. i can also host a site for the mod, bandwidth is not an issue.
i'll get the email sent and see where we go from there.
48
Gazland
on Mar 14, 2006
also, i'm gonna have questions on the tech tree structure for the game devs. i've been working up a modified version, but need some questions answered on what we can and can't do with it before i get any real stuff done.
49
Cyong_
on Mar 14, 2006
As for communication between us all. I can set us up a message board and chat rom for real time chat in about 10 minutes. once my email gets back to normal will speak to Terraner05 and my webspace and associated web based software will be made available. i can also host a site for the mod, bandwidth is not an issue.
already working on it mate, my guess is to be done by thursday, and it will be forum/chat
50
I-Mod Stefan
on Mar 15, 2006
hey teammembers!
I've send you a link where you can download my modified blender + samples,
also i've send you an e-mail mailing list with the adresses of each member, I think this was a very important step for our Team, please send me some back, to upgrade the list with personal skills and actual works, so if somebody has questions, he know where to ask
I trust and believe in YOU and this Mod and we will make it !!!
Everybody who wants to be in, just send me an e-mail
We are gonna have an own Web page soon
The members who wants to help creating the page could mail each other
(Zak, Leros, Jay) ?
please reply
51
I-Mod Stefan
on Mar 15, 2006
this is a adress where you can get my modified blender + samples
www.rapidshare.de/files/15501075/blender-2.41-windows___samples.zip.html
put this into the adress field
you have to click "free" wait some seconds and then there is a button called "Download via netz-mirror alpha"
just click it and the download starts
52
I-Mod Stefan
on Mar 15, 2006
please read my last post on page 1!
53
JoeDawson
on Mar 15, 2006
I have successfully converted the first of 20 - 30 ships that i have, i am scouring for the net for more... I want to have 50 - 60+ ships available... I only have fed right now, but im going to grab other races next and stations as well, my intention is to replace the starbases with trek starbases, if i can figure out how the different modules work visually... I will have available all the models i have converted soon... Most definately screen shots when i get home this evening.
54
darkthunder
on Mar 15, 2006
I'm definitely interested in any Star Trek mod. This game looks ok, but I was wondering... is there any demo available somewhere? Would like to try it out before buying...
55
I-Mod Stefan
on Mar 16, 2006
my.paradise@gmx.de this is the email where you can introduct yourself
56
Striaght Shoot Mcgee
on Mar 16, 2006
I thought you guys might like to see what I did with the ship builder
and I think I might join you guys
57
I-Mod Stefan
on Mar 17, 2006
nice... if you want to join us, write me an email (my.paradiese@gmx.de)
58
Kohta
on Mar 18, 2006
I'll join
59
Kohta
on Mar 19, 2006
Also, I think that we should have some kind of IM chain up, if possible, for those who are able.
60
agiggal
on Mar 19, 2006
could i make a recomendation for this startrek mod, (its probbly already been said).
Instead of trying to duplicate startrek cannon ships such as galaxy or intrepid classes. Instead look at each class of ship for a defining feature. For instance Galaxy class and nebula class saucer sections are identical. Abasador and Constitution have similar nacelles. Intrepid(aka voyager) has a very destinctive secondary hull.
Basically get hold of as much ship information as you can from where ever, then instead of just copying it chop up the ships into definable components, such as saucer, bridge,nacelles,secondary hull, pylons. Everything you can think of that makes up a startrek ship down to its individual bits.
Same with cardasian and klingon ships (or whatever races you wish to have) Then work out which ships to be which class for civs so say the smallest hull type would be a shuttle or delta flyer. While the largest ship aka the sovereign.
Different nacelles would be linked to the speed of the ship so that i would say Voyagers nacelles would be faster than that of the defiant but you could still strap those nacelles to a shuttle boddy to make a voyager style shuttlecraft or strap the old constituion nacelles.
Maybe setting out a time line for key technologys and designing the game around that
Enterprise
Original Startrek
Next generation
Deepspace nine
Voyager
movies(soverign etc)
I personally think the different ship types should be defined by the saucer or possibly the secondary hull. If you look at an ambasador class ship its very similar to a galaxy but also a constituion refit. SO you could have a galaxy saucer as a primary component and then bolt nacelles or whatever to it. (say nebula style secondary hull)
I think you should get what i mean if not ill try and explain a bit further.
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