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i-mod
A Blog about I-Mod
Join Startrek-Mod Team
Team Up!
Published on March 11, 2006 By
I-Mod Stefan
In
Modding
This is not the first idea of a Startrek-Mod mentioned, I know.
What I want to do is to search people who are interested in joining a "Startrek-mod Team"
I asked several people before and some asked around, so I thought for a faster Team Up, everyone who wants to join can do this by replying here and give a valid e-mail adress. It don't need to be a professional modder , we start amateur.
All you need is blender which you get from www.blender.org (later maybe 3ds max) and a littlebit time.
I hope we will be numerous...
please reply
(My E-mail: my.paradise@gmx.de)
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Comments (Page 3)
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31
JoeDawson
on Mar 13, 2006
It will be easy to do this in the same way that i am creating the ships... it will require more editing... but once i am successful in properly getting the textures working, ill start creating parts for the ship creator rather than full ships...
32
Galactic Ambassador
on Mar 13, 2006
@ Citizen Vorlone:
Sorry but your advice didn's work for me. I don't know what I am doing wrong. Or maybe it is beause I use the Version 8.0 of 3ds max. And yes, I have installes the panda-plugin for version 8.0
So here is what I am doing:
1. I Import my 3ds-model (Import, because with load youcan't chose a 3ds-file)
2. Then I select "export" and chose the panda.x-file I chose a name for it
3. A new windows appears where I have differen "options", so I select "Textures &*fxfiles" becausei t is the only one that has to do with textures. Then I change teh format to PNG and klick "OK"
well, I have a *.xfile in the "mesh"-directory but no png-file
what am I doing wrong?
Please help!
33
genesisv
on Mar 14, 2006
Count me in
Email is ... away
34
Vorlone
on Mar 14, 2006
@Galactic Ambassador
I make it as you it described, by me go it.
Sorry,I have not the knowledge over 3ds max, I have it only over to try found out.
Have you a 3d viewer,to example 3d explorer ?Load the model which you convert in the viewer.View whether the texture are indicated.
35
Galactic Ambassador
on Mar 14, 2006
[quote=Citizen Vorlone] @Galactic Ambassador
I make it as you it described, by me go it.
Sorry,I have not the knowledge over 3ds max, I have it only over to try found out.
Have you a 3d viewer,to example 3d explorer ?Load the model which you convert in the viewer.View whether the texture are indicated.
First of all you succsess is really great!
But I don't come along with you Instructions.
First I am a bit confused because you wrote you are using 3ds max (version 7)
And know it seems like everything happened by incident and you can't reproduce it?
So I don't know what the program "3d Explorer" has to du with your instruction?
Well, what need is like a "Instruction for dummies". With every stupid step.
Also what the model you use must be. So maybe some 3dmodels are unusable?
So on this Webpage:
Link
Is a Fighter/Ship called hornet, you could help me much if you try your instruction with that ship and tell me if it worked or not. And PLEASE with a detailed instruction
What I miss sometimes in this Moddingforum is more support from users for/to users.
Someone has discovered something and posts: "Here I have done it!"
But he doesn't explain how he/she did it or gives only a very poor description.
And replies if somone posts: "I have problem with reproducing your solution" Is alos very poor and almost like "I don't care!" Not only in my case, also by other users. As you can read I am not the only one who has problems following your instructions and putting textures on a 3dmodel
So when I posted my modd (Wing Commander https://forums.galciv2.com/?ForumID=348&AID=106733)I also included a small "beginner tutorial" for it.
So it doesn't matter and shouldn't matter if someone creates a Star Trek modd, a Star Wars modd or a Wing Commander modd, we should support ech other.
36
Vorlone
on Mar 14, 2006
The Problem is,my English is too badly for a tutorial . It falls me heavily thereby the Modding more near to describe.
I to test whether the Hornet works.
37
JoeDawson
on Mar 14, 2006
Ok i was able to extract the textures from my 3ds using the "render to texture" function in 3ds max... but i have 300 files now... how can this work? the models i used before hand one png file for the textures...
38
Vorlone
on Mar 14, 2006
Is a Fighter/Ship called hornet, you could help me much if you try your instruction with that ship and tell me if it worked or not. And PLEASE with a detailed instruction
Yes the Model works with texture .Another attempt : Open 3ds max ->import hornet3.ds.It opens a window,now chooses "Merge objekts with current scene" and hook by convert units. Now export the Model as panda x.file,give it a another name It opens a window ,chooses Texture as png save.. Now a x.file and png.texture must exist.
39
JoeDawson
on Mar 14, 2006
ok, thats all well and good... Im sorry your english isnt that good... But you seem to be missing the point... that hornet file you converted INCLDUES THE SEPARATE TEXTURE FILE.... if you have that file it is an easy conversion. Its the problem when the textures are part of a SINGLE 3DS file with NO EXTERNAL TEXTURE FILE.
There must be some way to extract the texture map... most meshes out there have no accompanying texture file.
40
I-Mod Stefan
on Mar 14, 2006
Hey joe, did you get my blender? i tried sending it to you
this is an earlier status of my try to modell the NX-01 ship
this is an earlier status of my try to modell the NX-01 ship
it isn't finished I know, but I want to show you something
<
41
Galactic Ambassador
on Mar 14, 2006
Yes the Model works with texture .Another attempt : Open 3ds max ->import hornet3.ds.It opens a window,now chooses "Merge objekts with current scene" and hook by convert units. Now export the Model as panda x.file,give it a another name It opens a window ,chooses Texture as png save.. Now a x.file and png.texture must exist.
1.I use 3dmax Version 8.0 30 Days Trial-Verison. With the according Panda-plugin
So I don't know if there is any difference already in this point.
2. I can follow your Instructions till "Exprot to Panda.x-file" then we have some difference.
At the menue for select "PNG"file I have lot of other Options I can chose, like:
1.TextureConversion:
- None
- ConvertTexture Map
- Copy Texture map
(I can only select one of them!)
2. Scale Texture to nearest power of 2
3. White diffuse override (texture)
(I can select both, one, or none of them!)
4. Format:
- Bitmap
- JPEG
- PNG
- Targa
(Can select one of them! Its a drop down menue!)
5. Overwrite:
- Do not overwrite
-Always Overwrite
(Can chose one of them! It's a dropdown-menue)
6. .fx Effect files
- Include .fx files - Include .fx Parameters
(I can chose both of them or only "Include .fx files)
And by Klicking "o.k." the whole thing is done. so there is NO Save (also a differene to your Instruction)
So from my "hornet" there are 2 "Versions"
1. A max file with includes a bitmaptexture, that you see in 3ds max
2. A 3ds Filewith a separte bitmap texture that yout don't see in 3ds max (not "attached" to the model)
So if I am following Vrolones Instruction with the 3ds-file I don't get any PNGfile
If I do it with the max-file It converts the Bitmap texture to a png.
But WAIT that is still NOT the Solution!
Here how I insert the files into the game, MAYBE here we have the error.
I rename my 3dmoel to S0_Tiny_1 and the PNG to s0_tiny_1
and insert them into the model-folder of the game.
If I start the game the model is there (as a Scout) but the textures are looking weird!
Here what I mean with "weird textures":
42
JoeDawson
on Mar 14, 2006
I have concentrated now on finding ships with included texture files... I am converting about 20 - 30 or more ships depengin on how many i can find...
43
Cyong_
on Mar 14, 2006
IRT Zak: I'm thinking about more than one survey ship starting with the NX-01 -> Voyager
how do you think about this?
sure, i just have a bias for voyager (have seen every episode at least 4 times)
44
Domicron
on Mar 14, 2006
Count me in.
Though I have absolutely no 3d modeling skills, I was an English major for awhile in college and would be more then happy to help with all the writing aspects: race descriptions, random events, etc
Also got a lot of experience with 4x games and did some minor modding on the Space Empires series (been a fan since SE 2), mainly rewriting their weapons tech tree to look like that of Star Trek and then balancing it thereafter between the different races. So I'm all for helping with playtesting / balancing.
Oh, and I got a passion for the Trek. Own all of it (literally, every season), aside from the newest Enterprise series, which I refused to watch. But that's a whole other story!
Let me know what you guys think we'll need. I guess in the meantime I'll start drafting up some descriptions for the various races. Think I should go about assigning traits and finding pictures for them all too?
45
JoeDawson
on Mar 14, 2006
Count me in.
Though I have absolutely no 3d modeling skills, I was an English major for awhile in college and would be more then happy to help with all the writing aspects: race descriptions, random events, etc
Also got a lot of experience with 4x games and did some minor modding on the Space Empires series (been a fan since SE 2), mainly rewriting their weapons tech tree to look like that of Star Trek and then balancing it thereafter between the different races. So I'm all for helping with playtesting / balancing.
Oh, and I got a passion for the Trek. Own all of it (literally, every season), aside from the newest Enterprise series, which I refused to watch. But that's a whole other story!
Let me know what you guys think we'll need. I guess in the meantime I'll start drafting up some descriptions for the various races. Think I should go about assigning traits and finding pictures for them all too?
Definately! That stuff is key! Any questions?? I am a trek encyclopedia (including enterprise
) Do you have DesktopX? It makes it very easy to edit the interface at all levels in the game..
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