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i-mod
A Blog about I-Mod
Join Startrek-Mod Team
Team Up!
Published on March 11, 2006 By
I-Mod Stefan
In
Modding
This is not the first idea of a Startrek-Mod mentioned, I know.
What I want to do is to search people who are interested in joining a "Startrek-mod Team"
I asked several people before and some asked around, so I thought for a faster Team Up, everyone who wants to join can do this by replying here and give a valid e-mail adress. It don't need to be a professional modder , we start amateur.
All you need is blender which you get from www.blender.org (later maybe 3ds max) and a littlebit time.
I hope we will be numerous...
please reply
(My E-mail: my.paradise@gmx.de)
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Comments (Page 2)
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16
Vorlone
on Mar 12, 2006
Here is a model from armada 2.
I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda for the png texture.
My problem,how I get hardpoints for weapons,denfenses.... in 3ds Max model
17
Vorlone
on Mar 12, 2006
Here is a model from armada 2.
I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda for the png texture.
My problem,how I get hardpoints for weapons,denfenses.... in 3ds Max model
18
Vorlone
on Mar 12, 2006
Sorry for double post,the server is very slowly
19
JoeDawson
on Mar 12, 2006
I got the exporter working, but how does one export the png texture?
NULL points = hardpoints in 3ds max
20
acetonic
on Mar 12, 2006
I am interested in helping out. I am a 3D modeler and texture artist. I mainly work in Maya and 3DSM but I'm sure I can figure Blender out if needed. contact me: acetonic@comcast.net
21
JoeDawson
on Mar 12, 2006
Ok how do i extract a texture map from say... a 3ds file? I have no problem converting files that have a stand-alone texture map, but is it required? I want to be able to extract a texture map into a png file..
22
Vorlone
on Mar 12, 2006
I use a 30 Day trial version of 3ds max 7.0 with a plug-in from Panda,gets here
Link
. I load a model and texture with 3ds max. Now i save the Model as panda x.file,It opens a window and I chooses Texture as png save.. Now a x.file and png.texture must exist. finished .
23
Cyong_
on Mar 12, 2006
I also vote that we make our own empire
24
JoeDawson
on Mar 12, 2006
I have installed version 7, and soon the plugins... Expect some very nice screenshots soon. I have been fighting with version 8 for days now... Its sad that it is so buggy. Well onto bigger and better things, and since i figured out hardpoints... the ships ill be creating will actually be useful.
Getting exciting aint it?
25
Cyong_
on Mar 12, 2006
when we get to designing the survey ship, i am in favor of modeling it on voyager, Intrepid class, bioneural circutry, max speed warp 9.9, beam/missle weapons, driver/beam defensem survey module, sensors. Im allready working on some design ideas
26
Gazland
on Mar 13, 2006
got some stuff i need to do, then will email you my details and what i can offer.
as for the ships, please just don't add in full ships. i'd love to be able to mix and match bits of them. apart from the colony ship at the start, i have never built a ship that wasn't my own design while playing.
27
I-Mod Stefan
on Mar 13, 2006
Hey Teammates!
There are some nice screenshots I see...faster than I thougt
IRT Joe dawson cool ship, you've done it with 3dsmax? did you imported it from a game? it looks great!
I wanted to send you my modified blender, which I thougt everybody could use but i still not have your e-mail
please send me an e-mail with some information about what you prefer to do
This is for the others too: please send me an e-mail cause I want to make a list,
you can write me what you want to do, benefits and what skills do you have
IRT Vorlone: nice idea to import ships from other games
maybe we can modify them with better graphics.
General Question: I think give everybody each others e-mail woul be necessary to build up a good working Team
please say me if I are allowed to send everybody a list of all Teammembers and their skills and working tasks
This is very important, please reply!
IRT Zak: I'm thinking about more than one survey ship starting with the NX-01 -> Voyager
how do you think about this?
please give me a response!
28
JoeDawson
on Mar 13, 2006
I sent you an email the other day from gmail... You can send the modified blender to duncan.macleod@gmail.com
I am still having MASSIVE issues extracting the texture map... i have the same plugins you guys do and it ONLY outputs a .x file... i do get the dialogue that lets me specify the output... the textures are viewable in the directx viewer but I cannot get it to output to a .png there must be a setting that i don't know about.
29
I-Mod Stefan
on Mar 13, 2006
IRT joe dawson: The same problem as I have, when you found a solution, you may contact me, I ask some programmers of my school THX
I think this texturings is somehow really freaky, but I think its solvable in a way, One question: where do you have the shown ship from? I tried some ships from starfleet command II.
wait for reply, Good Luck everybody!
30
JoeDawson
on Mar 13, 2006
I just grabbed a random ship from Starfleet Command III... Since it had included separate textures, 3ds max just converted them to png... I think it is capable of extracting from single file formats like .3ds but the instructions i have on this are incomplete and cryptic...
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