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i-mod
A Blog about I-Mod
Join Startrek-Mod Team
Team Up!
Published on March 11, 2006 By
I-Mod Stefan
In
Modding
This is not the first idea of a Startrek-Mod mentioned, I know.
What I want to do is to search people who are interested in joining a "Startrek-mod Team"
I asked several people before and some asked around, so I thought for a faster Team Up, everyone who wants to join can do this by replying here and give a valid e-mail adress. It don't need to be a professional modder , we start amateur.
All you need is blender which you get from www.blender.org (later maybe 3ds max) and a littlebit time.
I hope we will be numerous...
please reply
(My E-mail: my.paradise@gmx.de)
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Comments (Page 6)
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76
CerebroJD
on Mar 28, 2006
Hey guys, this is an excellent project! I've been thinking of a Star Trek UI mod, since I have experience with DesktopX, and I wouldnt mind being part of this project. I also have server space available if we want to have a central download place from which we can share designs and ideas. Would this be of use?
77
Coplann
on Mar 28, 2006
@ Galactic Ambassador:
I encountered the same problem. Was trying to add a self illumination map/texture for the Sharlin Cruiser (so youd see lights of the windows glowing if its totally dark), but the X-Exporter ignores that it seems.
I myself didnt investigate this any futher because the ships I work on right now (Minbari ones) dont have "glowing" or visible engines anyway.
My approach would be to take another look at the "Sample Ship Model and Textures by mormegil" and check the name and properties of the engines. maybe there is some information hidden there that tells GC2 to add engine glows there ingame (could be as simple as the name, but could also be a different way to set up the maps).
If that doesnt work Id look into the XML if there is a property that tells the game there that those engines need to get a glow.
if that doesnt work either Id wait until the moding guide from Stardock is finally released.
78
waitingtoconnect
on Mar 28, 2006
happy to provide forums if requested or at the very least to provide a mirror for the completed mod!
Email
79
Galactic Ambassador
on Mar 29, 2006
@ coplann: Well, I don' t know if you are still interested and working on the "glowing engines"-problem.
As it seems that you know more about using 3dprograms I think you will find the solution fastern then me.
Would be great if there is a kind of PM-system in this forum. If not, post it here.
Nothing against Stadock, but technical it's the worsed forum I know.
80
I-Mod Stefan
on Mar 29, 2006
This is my advanced phaser effect
Take a look at it
Yeah!
81
Coplann
on Mar 29, 2006
@Terraner05
Pic doesnt work for me
@ Galactic Ambassador
well, Iam still interested, but Iam simply short of time these days (currently preparing for an exam in computer science next week). After that I hope to have more time to look into this.
82
Spaceman 123
on Mar 29, 2006
Blender keeps giving me this error, when i start it up
'import site' failed; use -v for traceback
i cant open any .xml files
83
Galactic Ambassador
on Mar 30, 2006
Blender keeps giving me this error, when i start it up
'import site' failed; use -v for traceback
i cant open any .xml files
It's maxbe not my business, but why would you like to opne a xml-file with blender?
xml-files can be opened simple with the "Notepad" of windows, or any other "Editor"
If you ment "X-files" (it's directX-format) then you need a plugin to import them. Pretty every 3d program needs that to import or export x-files.
84
I-Mod Stefan
on Mar 31, 2006
@coplann
sorry does not function
try to download the files in the library if you want...
I try this new pic:
say what you want...
85
Nicky21
on Apr 01, 2006
Guys, please don't take me wrong, but i'm going nuts out here waiting to have a nice star trek ship in my game!
Are you ever going to release something? You dont need to make modular components or have every little ship that ever showed up on a star trek show, just release 3-4 ships for now for us folks with no moddig skills to play with!
a galaxy classs, an akira class, an intreprid class and maybe one of the cooler shuttles would more than suffise for most people (me included) !
86
Coplann
on Apr 01, 2006
@ Terraner05:
those phasors look nice.
how did you do them?
87
Galactic Ambassador
on Apr 02, 2006
@ Terraner05: Yes, nice job. What is the Filenmae of the original file?
So what have you done to create the phasor-rays?
88
I-Mod Stefan
on Apr 03, 2006
i took the disruptor effect file, took the pic Laseranddisruptor.png into Ms pictureit 7 and modulate it in colour
so simple, but you must change the Gc2types file to link these new effect to a weapon you want...
I tried making the torpedoes faster but didn't succeed, if somebody knows what i must change to make them faster, this would be very helpful ;o) (I'm despairing)
89
Coplann
on Apr 03, 2006
ah cool.
if you manage to get them torps faster tell us how please. Imo both missile weapons and massdrivers should be much faster in combat.
90
I-Mod Stefan
on Apr 03, 2006
yes, much faster, i fell asleep when my Torpedo warbird shoots all 12 Torpedoes to the enemybase...
I don't know why the pic disappears...
try it again
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